The group of explorers in Final Fantasy 6 might be the strangest in the whole series. Some of these great people really know how to pack a powerful punch.
Final Fantasy has had anywhere from one available character (in Final Fantasy 16) to 14 permanent members of the party (in Final Fantasy 6). If you clicked on this piece, you already know that we’re going to talk about that second game, and for good reason, given how many people are in it.
Let’s look at each one separately. How do they stand a chance of making your four-person team? In the end, anyone can work well enough, and our theory probably won’t be accepted by everyone. But, hey, talking is half the fun, right?
Gogo In Final Fantasy 6
Right away, we might get some strange looks. It’s cool that Gogo can act like other party members. He can also equip different orders, which is, like, twice as cool. He reminds me a little of a Freelancer from Final Fantasy 5. Or, much more likely, like Gogo from Final Fantasy 5 himself.
When you think about the fact that Gogo can’t wear Espers, things start to go wrong. Not being able to call Espers isn’t a big deal by itself. If a character can’t improve their stats through Espers, on the other hand, they’ll be left behind in the most important part of the game’s growth.
To top it all off, Gogo’s numbers are terrible. Our situationally spiffy dummy doesn’t like it.
Umaro is likely the strongest member of the party in Final Fantasy 6. So it’s a little strange that he’s second-to-last on a list of the strongest party members in Final Fantasy 6.
If you’ve played FF6 before, you probably know what’s going on here. Umaro can’t be held in check. You can give him a couple of very useful items that make him a powerhouse, but Espers can’t teach him how to improve his stats.
We’ll give Umaro this: he may not be the best most of the time, but his moves are always the same. He is the best choice at the Coliseum because of this.
These first few choices don’t really come as a surprise, eh? Blue Mages are a fun staple of the Final Fantasy series. They are characters who can learn a wide range of monster skills to do damage and do other fun things. Strago himself isn’t a bad model of a Blue Mage, but there is someone much better at what he does.
Neither do most of Strago’s Blue Mage spells work as well as the most powerful moves that most other characters can do. Strago doesn’t have much going for him, especially since he has the worst magic stat of the game’s four characters who are most like wizards.
Setzer is one of the few people in the World of Ruin that you have to have in your party, so you would hope he is great. He’s not really. But that’s fine, because he’s not all that bad.
Give the Fixed Dice to Setzer as soon as you find them, and he’ll still be a decent competitor. But Slots is at best unstable, and Setzer’s natural damage is nothing to write home about. Setzer does nothing but live, which is probably how this carefree rogue likes it.
Mog does, however, come into the world of balance at a higher than average level, which makes him more useful. Also, you need him to use Molulu’s charm, which lets you fully skip random encounters. Mog also has good numbers and good gear. The best defense item in the game is the snow scarf, and Mog is also a great dragoon.
Poor noble Cyan was a really bad party member for a long time. From the release of Final Fantasy 6 in 1994 until the original mobile and Steam ports in the middle of 2010, his special ability, Bushido, required him to wait in real time for a bar to fill. This let enemies hit him over and over, making his attacks not worth the trouble.
Something different happened with those ports, and FF6 Pixel Remaster made it even better. You don’t have to wait any longer. Cyan needs more time to charge, but you can still control the other figures. All of a sudden, this guy’s arsenal, which is actually pretty good, looks a lot better.
Cyan isn’t a winner yet, but boy, does it feel good to see him get away from that terrible past.
Locke is a hard Final Fantasy 6 character to rank. Power-wise, anyway. (He has a great personality!) He isn’t very dependable for a long time in the game. Besides stealing, Locke can’t do anything that someone else can’t do better. He’s not very strong, to be honest.
When our thief has low health and the Valiant Knife, he becomes a fierce four-hit fighter in the World of Ruin. Still, there are better choices, and it’s hard to forget how average Locke was earlier on.
Don’t be too quick to dismiss Mog’s Dances as a useful tool. Even though there are only eight, each one is a good choice in the right situation.
Mog is also one of the best characters to use as a fake “Dragon class,” since he works well with the relics that turn a character into that archetype. When he’s in your party, you should definitely go down this road, but there’s someone else who does it even better.
If we were only talking about Shadow’s ability to hide, which we don’t think would be worth a whole list, but hey, who knows, Shadow would beat the rest of them. He joins with a high Evasion stat, and he keeps working on it until he can avoid hits at least nine out of ten times. That’s amazing.
In fact, that’s why he’s made it this far. Shadow does a lot of damage right away if you can buy his Shurikens and their physical counterparts. In the World of Ruin, they’re still fine, but they’ve lost some of their edge.
Shadow is quick and has a good chance of staying alive to save you from a party wipe, but he’s not very strong.
Sabin is a cool guy. In FF6’s Pixel Remaster, his fighting-game-like ability inputs are easier than ever to get down, and the fact that some rely more on Strength than Magic and others do the opposite gives him a good reason to put almost as much into both numbers.
But doing so means spending less time with Sabin at his best or ignoring some Blitz methods. He also can’t do as much damage as the best heroes, or even Locke, even though Locke has some problems.
Sketch, which is unique to Relm, is a bad order. We wouldn’t suggest using it for anything other than being curious, if that. It’s just not as fun as the game makes it seem.
But Relm can’t be forgotten so quickly. Relm’s base Magic number is the highest in FF6, even higher than Terra’s and Celes’. This is true even though she is weak and doesn’t have the equipment skills that really push them to the next level. Relm isn’t joking around if you want a powerful spellcaster who doesn’t always heal you.
Gau probably shouldn’t be one of the most powerful party members in Final Fantasy 6 in some ways. The big thing is that he is 13 years old. We can still buy it.
Gau lives out in the wild, monster-filled Veldt, where his training can really pay off if you give him Rage skills like Cat Scratch. Cat Scratch and a few other powerful moves can make Gau a swinging death machine faster than Kefka can laugh for most of the game.
Gau is a much better Blue Mage than Strago if you take the time to work on this or at least get the most important Rage skills. It takes a lot of work, and there’s always a chance that you’ll end up using a “caught” monster’s less powerful move to your advantage, but we can’t deny that Gau is incredibly useful in general.
In earlier versions of Final Fantasy 6, a fan-made title called “Wind God Gau” could be used to set up a battle, and it worked very well. Sadly, you can’t do that anymore.
Edgar Roni Figaro
A great figure is the King of Figaro. Edgar is very helpful in the first part of the game because of his unique skill, Tools. Tools lets him do a lot of damage to one person or to many people at once.
Edgar’s Tools are much less useful in the second half of Happy Wheels game. But his stats are good all around, which means he could become an even better Dragoon than Mog. It’s like this king was two steps ahead of everyone else. He knew that his amazing Tools would eventually break, so he picked a different job.
In Final Fantasy 6, magic can be so good that Celes is one of the most powerful characters even though she doesn’t do much physical damage outside of certain situations. In these situations, Celes just needs to be given the best gear, which is the other most important thing.
Celes’s Runic ability can stop strikes that use magic. Depending on the enemy, this is sometimes better than people think, but in general, it is not helpful. Celes is still a force to be reckoned with, though. She has the Minerva Bustier, one of the most powerful weapons, and relics that boost her magic.
It’s not quite true that Terra can do everything Celes can do better. Celes has better Strength, Speed, and Stamina. She is, after all, a Magitek Knight.
But both women are most proud of how powerful their magic is, and Terra’s base Magic stat is only second to Relm’s even though she has been in your party for a lot longer. She can also wear almost everything that Celes can, and she will shine just as brightly as she does.
Terra would be a hero if you gave her one of those great end-game swords that casts magic after it cuts and relics that let her make more hits per turn. When you add Trance to the mix, the Empire must be very scared right now.